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In truth, this anime has far better examples of tactics and strategy than anything found in Code Geass, and certain plots are Machiavellian enough to give Death Note a run for its money. In addition to this, the battle lines shift constantly as the combatants form short-term alliances in order to counter the moves of other opponents, but there's always the understanding that the foundation of these is nothing more than "the enemy of my enemy".
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The series carefully tries to avoid insulting the viewer's intelligence by adopting a patient, methodical build-up to the action set pieces, and on many occasions the story focuses on information gathering and planning. One of the most noticeable aspects of Fate/Zero is that it's a far more mature story than the original visual novel or its adaptations, and unlike many other shows, there are very few occasions where the characters engage in pointless conflicts or endeavours. The result is that the narrative has far more depth and structure than one might expect in a supernatural action anime, and there are layers of subtext that are gradually added as the series progresses. That said, the series does assume that the viewer has some familiarity with the franchise, but this is balanced by a much tighter plot than that of either of its predecessors, and more focus on preparation, planning, and even dialogue between the different parties. The series has a very different tone than either Fate/Stay Night or Unlimited Blade Works, and in many ways it has more in common with the dark, brooding atmosphere of the Kara no Kyoukai movies. Meanwhile, the other principal magic families - Matou and Tohsaka - are preparing for the coming conflict, and although the church is taking part as well, they have also sent someone to assist the Tohsaka family - Kotomine Kirei.Īt first glance it may seem as though Fate/Zero is just another action anime, but nothing could be further from the truth. After three successive failures in the contest, the Einzbern family recruits the notorious mercenary Emiya Kiritsugu, also known as the "Mage Killer" - a man who is willing to use whatever means are necessary to realise his goals. Set ten years before the events in the visual novel, Fate/Zero chronicles the events leading up to and during the fourth Holy Grail War in Fuyuki City, Japan - the same place where the battle will be held in Fate/Stay Night. but this time the story was penned by the relatively unknown Urobuchi Gen (with Type-Moon co-founder Takeuchi Takashi providing illustrations). juvenile.Īt the end of 2006 the developer began collaborating with Nitroplus in order to create a prequel light novel series, Unfortunately things never really work out the way people expect, and while Studio Deen's 2006 anime adaptation of the "Fate" storyline was well received by fans, many who were unfamiliar with the source material found it all a bit.
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Type-Moon have made a habit of finding success with their dark blend of magic and supernatural elements in modern day settings, but with the release of the Fate/Stay Night visual novel on the PC in 2004, the developer seemed to have found its flagship title. Witness a battle royale in which no one is guaranteed to survive. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.īased on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War-10 years prior to Fate/stay night. Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different namely, with a vessel of the Holy Grail now in their grasp. With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor.
